Mike Murphy

Digital Video Producer, YouTube/Twitch Personality, Web Journalist, Sports Fan & Lover of Many Things

Tag Archives: PC

VS Node 32: The Most Overrated Games of the Generation

“Eddie Inzauto is joined by Jason Fanelli, Dan Crabtree, Anthony LaBella, and Mike Murphy on Episode 32 of the Versus Node Podcast to verbally abuse — and sometimes defend — the most overrated games released during the seventh generation of gaming history. Anything from November 22, 2005 through today and released on the Xbox 360, PlayStation 3, or Nintendo Wii was fair game, from big sellers, to critical darlings, to those games everyone just couldn’t shut up about. Listen and find out which games felt like more hype than actual substance to the GamerNode staff as they begin to gear up for the release of the PS4 and Xbox One.”

Link: http://www.gamernode.com/vs-node-32-the-most-overrated-games-of-the-generation/

MLG unveils Pro Points as new seeding system

“Major League Gaming has announced and detailed a brand new system for determining seeding and rankings for the eSports organization’s future competitions: MLG Pro Points.”

Link: http://www.gamernode.com/mlg-unveils-pro-points-as-new-seeding-system/

Titanfall E3 2013 Preview

“Respawn Entertainment is looking to change the way gamers perceive multiplayer first-person shooters, moving beyond mindless action and plot neglect and infusing single-player elements into its multiplayer-only title, Titanfall. During E3 2013, I got a look at just how this team made up of Infinity Ward alums aims to use this method to change the way we look at shooting each other in the digital space.”

Link: http://www.gamernode.com/titanfall-e3-2013-preview/

Batman: Arkham Origins E3 2013 Hands-On Preview

“When Warner Bros. Montreal took on the monumental task of continuing the Batman Arkham series, the company stated that it wasn’t planning to radically change anything Rocksteady Games had previously done with their licensed series. The studio claimed it would only add what made sense within the engine and was going to – without a doubt – improve the overall experience. After getting my hands on Batman: Arkam Origins at E3 2013, I can honestly say that Warner Bros. appears to have done just that, making what I felt to be the definitive Batman experience even better.”

Link: http://www.gamernode.com/batman-arkham-origins-e3-2013-hands-on-preview/

The Elder Scrolls Online Interview – Nick Konkle at E3 2013

“Zenimax Online Studios’ The Elder Scrolls Online, the MMORPG poised to finally bring the rich Elder Scrolls universe to the MMO space, isn’t due to arrive until spring of 2014, but Bethesda’s booth at this year’s E3 had plenty to offer regarding the game’s progress, from a guided demo, to hands-on gameplay, to a one-on-one interview with a key member of the development team.”

Link: http://www.gamernode.com/the-elder-scrolls-online-interview-nick-konkle-at-e3-2013/

Destiny E3 2013 Preview

“If there’s one thing that Destiny showed me at E3 2013, it’s promise. Promise that the company is looking to take first-person shooter gameplay in a whole new direction and bring some much-needed innovation to the genre. The little taste that I got during Bungie’s hands-off demonstration didn’t do enough for me to immediately buy what they’re selling, but the game does have my curiosity and attention at this point.”

Link: http://www.gamernode.com/destiny-e3-2013-preview/

Dubstep, Humor, and Absurdity: Saints Row IV E3 2013 Interview with Brandon Bray, Audio Director

“In the waning, final minutes of E3 2013, I got to sit down with Volition’s Brandon Bray, audio director for Saints Row IV. During the interview, Brandon and I discussed the game’s reception at the show, its over-the-top humor, the history of the dubstep gun, and more.”

Link: http://www.gamernode.com/dubstep-humor-and-absurdity-saints-row-iv-e3-2013-interview-with-brandon-bray-audio-director/

Disney Infinity E3 2013 Hands-On Preview

Disney Infinity is a bold undertaking. Working off of Activision’s popular Skylanders mold, Disney is integrating figurines of several characters from across the company’s properties into gameplay by allowing players to scan them into the Infinity‘s numerous worlds. While each of these worlds — known in the game as Play Sets — will feature its own setting, story, and play mechanics, it’s the creative Toy Box mode that was the game’s biggest of challenges.”

Link: http://www.gamernode.com/disney-infinity-e3-2013-hands-on-preview/

Sacred Citadel Review

Sacred Citadel reminds me of games that hold a special place in my heart: The old side-scrolling action titles that riddled arcades and took up spots in my NES- and Genesis-era shelves in my younger days. Games like X-Men ArcadeTurtles in Time,Golden AxeStreets of Rage, and more come to mind when I’m playing through Deep Silver and Southend Interactive’s beat-‘em-up endeavor. But as much as the game gets me all nostalgic, it’s ultimately a short trip that doesn’t leave its own endearing mark the way those classics did years go.”

Link: http://www.gamernode.com/reviews/sacred-citadel-review/