“Eddie Inzauto is joined by Jason Fanelli, Anthony LaBella, Josh Robinson, and Mike Murphy to talk about the games of 2014 for the ninth annual Nodie Awards. The nine special honors this year are discussed at length by the GN crew, so listen in, and see how the team’s picks aligned with your own! As always, feel free to drop us a line on Twitter or via email!”
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“For 2013, we’ve scaled back the extravagance of last year’s record-breaking 44 awards categories, and have moved away from the awards-show style presentation, where we list nominees and then reveal a winner. This year, we’re highlighting our top choices in each of 24 categories, many of which combine previous award categories into larger, more encompassing ones, with a focus on the big picture for each of the games considered.”
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I’m not going to lie when it comes to my historical feelings towards the VGAs. Like many on the Internet, I’ve felt that the show has slowly degraded itself into a preview-fest littered with celebrity guests that have nothing to do with the medium aside from playing games on their couches. I even used GamerNode as an outlet back in 2010 to vent my frustrations on the event’s constant failure to meet its potential.
This year it seems that Spike, Geoff Keighley, and the rest of the gang behind the VGAs are starting to get the message. In a radical change of course, the awards show has now been relabeled VGX (For what reasons the X needed to replace the A, I’m befuddled over.) and went from a large, Oscars-like stage event to a no-audience set presentation. Though of course gamers on the Web and throughout the Twittershpere have still lobbed complaints at the way the show was run – some of it valid, some of it not – I’ll say that this was actually a stride in the right direction for the show. Far from perfect, but on the right track.
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